Haparoot β€” Press Kit

About The Game

πŸŒ‘ Haparoot is an atmospheric, story-driven adventure game created entirely by artist Tanha. Every element β€” from sound design and dialogue systems to storyboarding, 3D assets, and animation β€” was crafted by hand as part of a single, personal vision. πŸŒ‘ Built over three years of full-time work, it’s not designed to entertain, but to be felt. The player explores a grayscale world where their own inner light grows brighter with every discovery. πŸŒ‘ It is a game about illumination, not victory. About finding meaning in silence, and dialogue in shadows.

Extended Overview

πŸŒ‘ In Haparoot, you awaken in a monochrome world that seems to shift under its own logic. Your only light comes from within β€” it starts faint, barely showing what’s near, but grows as you collect explore the corners, collecting gems each carrying a fragment of forgotten wisdom. The story unfolds through encounters with strange beings β€” hermits, rebels, torchless wanderers β€” who see the world through different beliefs. Dialogue and silence both shape what the player understands. Every conversation is a thread in the world’s logic β€” a map of meaning drawn through talk, trade, and patience. Puzzles are invitations to slow down, to connect ideas and spaces β€” a philosophical journey disguised as an adventure game.

Technical Info

Developer:Tanha / Kolah Studio
Release:2026
Platforms:PC (Steam)
Languages:English (more TBA)
Genre:Atmospheric / Story-driven Adventure / Puzzle
Engine:Unity (Adventure Creator framework)
Perspective:Third-Person
Visual Style:Hand-crafted grayscale 3D

Game Atmosphere

Light as Knowledge – Your inner glow expands as you learn and discover. Puzzles as Invitations – Solve through observation, not instruction. Meaningful Dialogue – Words and silences both alter your path. A Shifting Reality – Rooms, corridors, and landscapes bend and loop. Hand-crafted Sound & Design – Every detail created by the artist himself. Philosophical Exploration – A poetic reflection on perception, solitude, and unity.

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Press Kit Cover

Press Images

Preview thumbnails are shown below. For full-resolution images and assets, please use the form or Discord link below.

Adventure Game Screenshot 1
Adventure Game Screenshot 2
Adventure Game Screenshot 3
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Creator’s Quote

β€œI didn’t start Haparoot to make a game β€” I started it to tell a story. After years as a visual artist, I needed to turn my lived experience into something interactive. Every sound, model, dialogue and light was hand-made β€” not to simulate reality, but to build a memory of it.”

β€” Tanha (Karan Reshad)

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